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We have released KoliBri - Public UI v4 (Next). For the LTS version, see .

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InputCheckbox

The input type Checkbox generates a rectangular box that is activated and deactivated again by clicking on it. When activated, there is a colored tick in the box.

Construction

Code

<kol-input-checkbox _label="false">Ich stimme der <kol-link _href="#" _label="Datenschutzerklärung"></kol-link> zu.</kol-input-checkbox>
<kol-input-checkbox _variant="switch" _label="Geburtsdatum anzeigen?"></kol-input-checkbox>
<kol-input-checkbox _variant="button" _label="Schalter aktiviert" _checked></kol-input-checkbox>
<kol-input-checkbox _variant="button" _label="Schalter deaktiviert"></kol-input-checkbox>

Example

Ich stimme der zu.

Events

For the handling of events or callbacks, see .

EventtriggerValue
focusInput field is focused-
clickInput field is clicked-
inputCheckbox is checked or unchecked (corresponds to native input event)Defined _value if active, otherwise null
changeCheckbox is checked or unchecked (corresponds to native change event)Defined _value if active, otherwise null
blurInput field loses focus-

Usage

Checkboxes are used as a single element or as a list of any number of checkboxes. They allow users to select one or more from a predefined number of options.

Variants

Using the _variant attribute, the following variants can be selected (see examples above):

  • button: changes the icon depending on the status (example 3+4)
  • switch: turns the checkbox into a horizontal switch, where the right is considered active and the left is considered inactive. (Example 2)

Best practices

  • Use a single checkbox if you want a simple confirmation from users, e.g. accepting the data protection declaration.
  • Use a group of checkboxes to give users the opportunity to select one or more values.

Accessibility

Avoid using many checkboxes on one page, as this will quickly make your content confusing and long. In such use cases, consider using a Select box with _multiple.

Make sure to assign a label to each checkbox, as this is read out by screen readers and thus enables the input field to be clearly identified.

Keyboard controls

buttonFunction
TabFocuses the checkbox or allows you to switch between checkboxes in a list.
EmptyActivates or deactivates the checkbox. The Indeterminate state cannot be established via the keyboard.

Properties

PropertyAttributeDescriptionTypeDefault
_accessKey_access-keyDefines the key combination that can be used to trigger or focus the component's interactive element.string | undefinedundefined
_checked_checkedDefines whether the checkbox is checked or not. Can be read and written.boolean | undefinedfalse
_disabled_disabledMakes the element not focusable and ignore all events.boolean | undefinedfalse
_hideLabel_hide-labelHides the caption by default and displays the caption text with a tooltip when the interactive element is focused or the mouse is over it.boolean | undefinedfalse
_hideMsg_hide-msgHides the error message but leaves it in the DOM for the input's aria-describedby.boolean | undefinedfalse
_hint_hintDefines the hint text.string | undefined''
_icons_iconsDefines the icon classnames (e.g. _icons="fa-solid fa-user").string | undefined | { checked: string; indeterminate?: string | undefined; unchecked?: string | undefined; } | { checked?: string | undefined; indeterminate: string; unchecked?: string | undefined; } | { checked?: string | undefined; indeterminate?: string | undefined; unchecked: string; }undefined
_id_id[DEPRECATED] Will be removed in the next major version.

Defines the internal ID of the primary component element.
string | undefinedundefined
_indeterminate_indeterminatePuts the checkbox in the indeterminate state, does not change the value of _checked.boolean | undefinedundefined
_label (required)_labelDefines the visible or semantic label of the component (e.g. aria-label, label, headline, caption, summary, etc.). Set to false to enable the expert slot.stringundefined
_labelAlign_label-alignDefines which alignment should be used for presentation."left" | "right" | undefined'right'
_msg_msgDefines the properties for a message rendered as Alert component.Omit<AlertProps, "_on" | "_hasCloser" | "_label" | "_level" | "_variant"> & { _description: string; } | string | undefinedundefined
_name_nameDefines the technical name of an input field.string | undefinedundefined
_on--Gibt die EventCallback-Funktionen für das Input-Event an.InputTypeOnBlur & InputTypeOnClick & InputTypeOnChange & InputTypeOnFocus & InputTypeOnInput & InputTypeOnKeyDown | undefinedundefined
_required_requiredMakes the input element required.boolean | undefinedfalse
_shortKey_short-keyAdds a visual shortcut hint after the label and instructs the screen reader to read the shortcut aloud.string | undefinedundefined
_tooltipAlign_tooltip-alignDefines where to show the Tooltip preferably: top, right, bottom or left."bottom" | "left" | "right" | "top" | undefined'top'
_touched_touchedShows if the input was touched by a user.boolean | undefinedfalse
_value_valueDefines the value of the element.boolean | null | number | object | string | undefinedtrue
_variant_variantDefines which variant should be used for presentation."button" | "default" | "switch" | undefined'default'

Methods

getValue

getValue() => Promise<StencilUnknown>

Returns the current value.

Returns

Type: Promise<StencilUnknown>

kolFocus() => Promise<void>

Sets focus on the internal element.

Returns

Type: Promise<void>

Slots

SlotDescription
"expert"Checkbox description.

Usage _msg

Case_msg-Value
No messageundefined
Default error messagestring
Message{_type: 'success', _description: 'Success message'}

View example

Live editor

Examples